forpanel.blogg.se

Mount and blade viking conquest ships
Mount and blade viking conquest ships










All changes documented, so you can know exactly what you are installing.įeel free to comment here, or visit our discussion threads at other forums: Tournaments varied by faction, 2-handed dane axes and throwing axes, more elite AI armies, realistic travel speeds based on map scale, increased Norse sailing advantage, AI lords stats varied based on history and literature, balanced troop and item stats, strengthened Laithland, added lord families, and much more. VC Balance Mod is a comprehensive mod for Viking Conquest, featuring hundreds of gameplay and balance improvements, as well as dozens of bug fixes for Vanilla Viking Conquest bugs. Check out his mods at: Ĭredit to Kauna for her visual modifications, including shield textures, banners, and shipsĬredit to Charles de Tonkin for his visual modifications, including new swords and armorīALANCE MOD 13 patches and optional add-ons available at the Discord

mount and blade viking conquest ships

Permission to use was granted generally to the public here: Ĭredit to EvilSquid for all his wonderful bugfixes, included in the mod with permission, permission granted via both email and personal message at Taleworlds forums.Ĭredit to Philippe at Bay for his wonderful Dark Age Village Name mod, permission to include granted here: Ĭredit to Diplomacy mod and Taleworlds users Waihti and zParsifal, for several incorporated changes: Ĭredit to the team of Brytenwalda for horse models and throwing axes (and, of course, VC itself)Ĭredit to Brujoloco for his custom sails. I want to thank Tim_HoodedHorse.Credit to tweaks and the use of the VC Tweaks Tool from the taleworlds forums, and its creators Kalarhan and Kraggrim. Improved Berserker trait - time increased from 15 to 40 sec, damage bonus left unchanged 25%, extra movement speed now 20% instead of 10%Īll changest are save compatible and should work well with the campaign Captured ship damage now can vary between 5% and 65% (was 5% and 15%) Increased ship capture chance to 30% (was 10%), also slightly improves by a looting skill

mount and blade viking conquest ships

Disabled automatic retreat on KO during sieges (same code as for normal battles) Redused trade gold in bandit lairs by 50% on average, as I felt it was too imbalanced, given prices they pay for a loot Increased timer for some particularly short quests to compensate for reduced movement speed Slightly reduced food consumption to compensate for reduced movement speed (pegan sights left unchanged, because these should not have lots of golden equipment and lands, as opposed to monasteries)

mount and blade viking conquest ships

Monastery pillage gives about 2x more pennings, depending on looting skill. Movement speed reduced to realistic level (about two and a half days to travel from London to York)












Mount and blade viking conquest ships